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Autodesk maya tut
Autodesk maya tut








autodesk maya tut

Will also accept delivery via Sketchfab.ĭetails: Sculpt, retopologize, UV and texture a character bust using zbrush/ maya/ substance workflow. hdr,)ĭeliverables: One beauty images, one close-up, and "model breakdowns", wireframe/ao images, uv/texture examples. Masking, channel management, "atlases", brush and brush preset creation, creating 'tiling' textures. Understanding texture types (diffuse/ albedo, bump/height/normal/displacement, opacity/ translucency, greyscale maps (metalness, roughness, specular). Objectives: Basic Modelling/ Surfacing practice. Vase/ Flowers/ Environment asset(s)/ additional prop(s). Think organic and hard surface objects with multiple surface types (metallic, non metallic). One plant, one man-made object, plus one asset of your choosing. Project #1 Still Life (3 Weeks)ĭeliverables: One beauty images, one close-up, and "model breakdowns", wireframe/ao images, uv/texture examples.ĭetails: Completed minimum 3 models. Each project is weighted by, Final image(s), requirements met, quality, delivery date, critique participation.

autodesk maya tut

Project files as required delivered through Google Drive repository. Image submission can be hosted anywhere (suggest Artstation, Sketchfab, Drive, or Discord), with links posted to Discord for critique and discussion.

autodesk maya tut

Wacom Intuos Tablet (Can be rented from CCS) Zoom Class Recordings (Winter2021) Reference ResourcesĪutodesk Maya, Pixologic Zbrush, Substance Painter. Week 15 - Reviews + Studio Important Links










Autodesk maya tut